- Duration of studies: 4 years
- ESPB number: 240 ESPB
- Title: Graduated designer
- Field: Art
- Area: Applied art and design
- Forms of study: traditional (in the premises of the university) and online, via the Internet (e-learning)
WHAT IS INTERACTIVE MEDIA DESIGN?
The design of interactive media, as one of the areas of applied arts, unites the practical and aesthetic side of art in a unique way. The Interactive Media Design programme prepares students for independent, creative, artistic work in the field of interactive media design. The program enables acquisition of theoretical, professional and practical knowledge in the field of digital arts, graphic design and a wider range of social and humanistic subjects. Given that the design of interactive media is closely connected with new technologies and society, students acquire tendencies towards continuous work and improvement, information and familiarization with contemporary trends in the field of applied arts and art in general.
Students of the Interactive Media Design study programme during their studies achieve:
- Complete education for creative work in the field of web design, interactive media, 2D and 3D computer graphics and animation, video game design.
- Development of critical and analytical thinking and creative process in order to gain new knowledge and apply new media in many areas.
WHY STUDY INTERACTIVE MEDIA DESIGN AT BELGRADE METROPOLITAN UNIVERSITY?
Students of Interactive Media Design gain knowledge about the technological and aesthetic features and possibilities of web design and animation, computer game design, as well as all segments of the process of creating an animated film and short animated forms. They are also qualified for leading and technical improvement of internet marketing campaigns, as well as conceptual and structural creation of visual identity in the web space. Furthermore, students learn how to solve complex tasks in the field of interactive design in various new media environments, such as advanced use of video, 3D video game creation, sound processing and application, application interface design, corporate interactive interface design and character and environment design for video games.
KNOWLEDGE ACQUIRED DURING STUDIES
The study programme involves acquisition of skills for independent work in computer software for design such as Autodesk Maya, Macromedia Dreamweaver, Final Cut, Adobe Photoshop, Adobe Animate and others. Emphasis is placed on acquiring practical and applicable knowledge and skills. Practical work/projects and a large number of tasks are done in each course. Upon completion of studies, students are fully qualified for successful work in the field of applied arts.
WHAT JOBS CAN DESIGNERS DO?
- Design web pages, web sites and portals
- develop human-computer interaction
- develop graphical interface of web applications
- create visual computer 3D models
- develop 2D and 3D animations and production of short animated films
- design and develop video games
- do character design in video games
MOST COMMON JOBS
Students who complete the study programme Interactive Media Design are able to work independently or as part of a team:
Web designer
User Interface Designer
User experience designer
Designer of interactive platforms
3D modeler
2D and 3D animator
Video game designer
Visual effects designer
Videographer
Concept and character designer
Motion graphics designer
Photographer
Designer of virtual environments
Designer of augmented reality
Designer of architectural visualizations
Sound effects designer
OUR PARTNERS
PLAN I PROGRAM
I YEAR
AD103 Drawing and painting
The goal of the course is to nurture independent visual artists into versatile and free artistic individuals capable of independently engaging in artistic creation through complex theoretical and practical work. Students are introduced to the foundational elements of the process of drawing and painting. The goal of the course is to foster students’ visual creativity and cultivate their visual perception. The special aim of this course is to develop different forms and skills of artistic expression. Course outcomes: Students develop the ability apply the acquired knowledge and skills toward further artistic development of individual solutions. Student continuously evolve their unique artistic expressions and attitudes in combination with other media to project cycles of paintings, ambient settings in combinations, and explore solutions of expanded possibilities that include all explored and unexplored possibilities of contemporary art. Students achieve mastery in the artistic field of drawing, and then painting, progressing from the stage of studious observation to the creation of fully realized works of art.
ELECTIVE SUBJECT 1
AD165 Introduction to Animation
The course objective is to provide students with a foundational understanding of animation, introducing students to various techniques, basic concepts, and principles of animation. Students explore various examples from the history of animated films as well as examples of contemporary animation. The goal is to provide students with a broad knowledge in the field of animation, which will enable them to further improve their skills in this area, as well as develop the necessary competencies to analyze animated content from various aspects of digital arts. The course includes examples both from the field of artistic animated film and the use of animation in commercial settings.
AD174 Introduction to Video Games
The course introduces students to the basic concepts of game development. By creating their own 2D game, students are trained to work independently in the prototype phase of development. The course emphasizes mastering Photoshop, Audacity, Unity, and Bolt in 2D video game development. The topics covered in this course include: Introduction to the video game industry; games; video game history; video game architecture; development process; video game concepts; target audience; gameplay process; development environment; movement in games; basics of artificial intelligence in games; NPCs in games; sound and music; games and society, the future of games.
AD108 History of Design
Within the History of Design course, students gain knowledge about the basic functions and forms of visual communication, starting from the earliest, prehistoric forms to the leading artistic trends and representatives of graphic design of the postmodern era. The objective is to familiarize students with design concepts starting from the visual communication of pictograms, hieroglyphs, medieval illumination and communication, the invention of printing, photography, postmodern design and to contemporary design studies. Students are trained to understand and know different visual forms, ideas, representatives and directions of graphic design. By mastering the content of this subject, the basic theoretical educational platform of the future designer is formed.
AD110 Fundamentals of graphic design
The aim of the course is to guide the student towards understanding the elements and concepts of visual materials. The student should know his own affinities and discover the field of design in which they will improve. The course develops creative thinking and expression. The course studied aims to prepare the student for the adoption, integration, interpretation and application of modern theories of communication, media and semiotics in visual communication. The goal is for the student to understand the importance of language, media and art in the process of creating and analyzing visual material. The following topics are studied in the course: Basic theoretical knowledge of the principles of graphic design and familiarization with the work of the forerunners of graphic design; The principles of shaping visual identity and digital images; Introduction to Photoshop software and Photoshop tools: Grayscale, RGB, CMIK; Image correction and optimization; Basics of working with adjustment layers; Basic techniques of working with images; Image storage; Color adjustment; Verbalization – visualization of color; Familiarization with extensions and techniques for saving and storing files from graphic design.
NT111 ENGLISH LANGUAGE 1
English 1 is an intermediate-level general English course aimed at developing students’ grammar and vocabulary competence, developing and practicing essential language skills, including speaking, listening, reading, writing, and translating, and integrating these skills. Upon completing this course, students will be able to: regarding speech comprehension, respond appropriately to spoken messages related to activities in general contexts, understand the content of short presentations, understand information on familiar topics, grasp the main ideas of statements, draw conclusions after listening to short, unfamiliar texts; regarding reading comprehension, read shorter texts written in standard English, understand the general meaning and supporting information from shorter texts, comprehend shorter texts on various topics; concerning speaking skills, participate in dialogues, exchange information and opinions on general topics and interests, use English effectively to communicate in a general context for 5 minutes; regarding writing skills, write notes, messages, and letters with well-reasoned and well-argued content, summarize short texts on general topics after reading or listening to them and express their opinions, write electronic messages and text messages, and participate in blog discussions at the B1 level according to the Common European Framework of Reference for Languages (CEFR).
AD102 Drawing 2
The course objective is to develop and upgrade already acquired knowledge in the field of drawing. Through lectures and tutorials students master drawing the human figure. The course consists of a theoretical and practical part. Through the theoretical part, students learn how to set up a composition, how to draw a model, in which ways they can set up a model for drawing, which techniques they can use, how to develop their imagination. In the practical part of the class, this knowledge is applied to concrete work, drawing models and drawing individual artistic challenges. After passing the exam, students will be able to apply this knowledge in all the design and art solutions that await them and will be able to solve composition problems, but also to introduce art into their design solutions and thereby raise the level and quality of their works.
AD125 Typography
The course objective is to acquire knowledge about the basics of typographic design, both in traditional graphic forms such as the printing surface, as well as in digital, interactive media. The program includes familiarization with the historical development of typography, terminology, methods and principles of typographic design and the application of typography in the fields of graphic design. The student becomes familiar with typographic elements as well as the principles of their organization on the desktop. Get acquainted with the character of fonts, their application, standard sizes for text composition, text break. Students are able to independently design typographic solutions and apply the acquired knowledge in the fields of graphic design. Pre-examination requirements are implemented using design software (Adobe Illustrator, Adobe Photoshop…).
AD140 Introduction to 3D Modeling and Animation
The aim of the course is to familiarize students with the fundamentals of the entire process of making 3D animated sequences. Students are introduced to the fundamentals of 3D modeling, the fundamentals of 3D texturing, the fundamentals of 3D animation, the fundamentals of dynamic simulations, and the fundamentals of rendering. Students acquire essential knowledge and skills needed for the independent creation of reduced animated sequences, as well as essential knowledge and skills needed for further exploration and study of these fields in the later years of their studies. The course familiarizes students with the basic concepts and methods of 3D modeling and texturing, preparing models for animation (Rigging), animating models, setting and animating cameras, and the basics of scene rendering procedures.
AD111 The History of Art in Antiquity and the Middle Ages
The course objective is to acquire knowledge about the origin, development and trends of art in the period from 500 BC to 1500 AD in the European and global geographical area. Special attention is paid on different forms of visual culture and visual identity that marked the ancient (Greek, Roman, Hellenic art), Byzantine, Jewish, Islamic and medieval culture of Western Europe. The goal is for students to acquire the ability to observe the artwork from the past not only within aesthetic norms, but also in an ideological, social, economic, political and gender context and to know the difference between pagan, Islamic and Christian iconography and style. In the art of the past, design students see inspiration for their future design work.
NT112 ENGLISH LANGUAGE 2
English 2 is an upper-intermediate level course that combines general English with professional language. The aim of this course is to develop students’ competence in grammar and vocabulary, and develop and practice the skills of speaking, listening, reading, writing, translating, and integrating these skills. Upon completing the course, students will be equipped to: regarding speech comprehension, appropriately respond to oral messages related to activities in general contexts, understand the content of longer presentations, understand information on familiar topics, grasp the main ideas of statements, draw conclusions after listening to unfamiliar texts; regarding reading comprehension, read shorter texts written in standard English, understand the main ideas and supporting information from texts, understand longer texts on various topics; regarding speaking skills, participate in dialogues, exchange information and opinions on general topics and interests, use English effectively to communicate in a general context for 5 to 7 minutes; concerning writing skills, write notes, messages, and business letters in a well-reasoned and well-argued manner, summarize texts on general topics after reading or listening to them and express their own opinions, write formal letters (applications for internships or scholarships), write electronic messages, text messages, and participate in blog discussions at the B2 level according to the Common European Framework of Reference for Languages (CEFR).
II YEAR
AD261 Interactive Media 1
The course deals with the conceptualization, study, design, and implementation of digital strategies, multimedia applications, and user experience. Through project-based learning, students explore artistic, creative, and technical strategies using graphic design, animation, 3D modeling, computer programming, and real-time graphics. Theoretical frameworks explore unique and exciting ways through which participants can experience the presented narratives, while practical work is centered on the Unity Engine. By understanding and ingeniously connecting different contents, students are encouraged to create unique creative solutions through the use of interactive design and technology. Upon completing the course, students will possess a variety of skills that enhances their adaptability and competitiveness in today’s dynamic job market across all sectors.
AD230 Dramaturgy
The goal of the course is for students to master and adopt the basic concepts in the field of film, television, and video game dramaturgy, as well as acquire the analytical tools needed to further develop their creative knowledge and skills in these fields. Throughout the course, students master the process of screenplay writing based on original ideas through all phases (synopsis, story line, scene sequence, treatment), a series of shorter exercises for specific phases, as well as methods of theoretical dramaturgical analysis. Upon completing the course, students are expected to be able to independently write a script for short forms, as well as develop a strong theoretical foundation for dramaturgical analysis, enabling critical thinking and further development in all areas where computer animation is applied.
AD251 Web Design 1
In this course, students are introduced to the essential concepts and features of web design, visual elements of communication in the web environment, applicable techniques and technologies. In a practical sense, students are introduced to the basic techniques of creating web presentations, which include independent coding and scripting, optimization of code and graphics.
AD212 Art History of the Modern Era
The History of Art of the Modern Era course provides students with knowledge about the development and currents of European art and visual culture of the Modern Era, as well as Serbian art of this period. Students acquire basic knowledge about the function of visual culture, art and design in Renaissance, Mannerism, Baroque, Rococo, Neoclassicism, Realism, Romanticism and Symbolism. The student learns how to correctly distinguish historical trends and key artists of the new age (15th-19th century), verbally express argued positions on the principles of art, write a seminar paper and present it independently. The student is equipped to recognize the aesthetic, but also the political, social and gender function of art and knows to use works from the historical artistic heritage in his design work as inspiration.
NT215 English for designers
The course objective is to establish and practice the use of English grammar at the upper secondary level, to expand general and especially professional vocabulary in the field of graphic design and interactive media design, to develop all language skills: speaking, reading, writing and listening as well as function required in the art of graphic design and interactive media design. During the course of English for designers, as the English language of the profession, design students renew and expand their grammatical knowledge, perfect formal expression and presentation, business correspondence, but also significantly expand their vocabulary in the field of design (typography, illustration, animation, photography, UI/ UX design, professions, etc.), which is a significant contribution to their future career.
AD262 Interactive media 2
The course represents a unique blend of artistic and technical-technological skills, equipping students to tackle the challenges of working in the creative industry by exploring the supporting elements of planning and developing interactive multimedia projects. The course puts equal importance on creative and technical aspects that the designer of interaction and digital production should know, while making the course authentic and relevant to our environment. By integrating data visualization, interactive audio, interactive 360 video, computer programming, interactive animation, and real-time visual effects, this balanced study program prepares students to become generalists in the media industry, enabling them to take on a wide variety of roles at the start of their careers. Special emphasis is placed on studying, understanding, monitoring, utilizing, and predicting current technical-technological practices and on their application through visual expression in media production. Practical work is conducted using the Unity Engine, building upon the foundational skills developed in the Interactive Media 1 course.
AD256 Animated graphics
The course objective is to train students to design and create animated graphic sequences (Motion Graphic sequences) by combining animation, photography, video, typography and sound.
Theoretical teaching involves analyzing the possibility of communicating a message by combining typography, animation, video and sound. All the elements implied by this way of expression, as well as the different forms of their interaction, are analyzed separately. The students gets acquainted with different forms of application of animated graphic sequences and their historical roots and development. Along with the theoretical work, the students acquire the technological knowledge needed to create animated graphic sequences. The basic program with which the projects are realized is Adobe After Effects.
AD252 Web Design 2
This course introduces students to the issues of designing web pages for different devices and to a dynamic web environment by introducing them to the basics of PHP, XML, JavaScript and MySQL through practical work on the WordPress platform. Students are trained to independently create and publish dynamic web presentations in accordance with web standards and user needs.
ELECTIVE SUBJECT 2
AD107 Digital Drawing for Animators
The goal of the course is to introduce students to practical and theoretical foundations in digital drawing and the possibilities of its application in animation. Students work with digital drawing tools in Photoshop and Illustrator, are familiarized different applications for digital drawing, as well as combine digital and classical drawing techniques. Special emphasis is placed on those drawing elements that are necessary in animation (character and background design, motion analysis, color systems, relationship between sketch and final drawing). The course also provides important examples of drawings from the field of animation, art history, and contemporary visual art, with the aim of developing students’ creative drawing potential and general visual culture.
AD185 Making 3D Video Games
The course introduces students to the process and techniques of 3D video game development. Students are familiarized with the process of developing 3D video games, the techniques and tools used in developing 3D games, and the procedures for independent 3D game development. By creating their own 3D game, students are trained to work independently during the prototype phase of development. The course emphasizes mastering the use of Maya software for 3D modeling and the Unity development environment for developing 3D video games.
AD222 Istorija moderne i savremene umetnosti
Predmetom Istorija moderne i savremene umetnosti razvija se kritički stav i znanje o pravcima i umetnicima istorije umetnosti kraja 19. i 20. veka. Student je sposoban da samostalno uoči razliku između umetničkih epoha i umetnika, ali i da samostalno napiše tekstualni narativ, kao i da zna da se koristi ovim važnim periodom istorije umetnosti kao inspiracijom u svom dizajnerskom radu. Studenti su osposobljeni da razumeju idejne okvire, kao i različite jezike savremene slike; poseduju znanja o funkciji vizuelne kulture 20. i 21. veka, kao i primenu dizajnerskih narativa u okvirima savremenog društva.
III YEAR
AD356 3D Modeling (Maya)
The aim of the course is to familiarize students with the fundamentals of 3D modeling using the software package Autodesk Maya, with an emphasis on both organic and mechanical modeling techniques using the tools and techniques available within this software package. Students master the skills, techniques, and knowledge necessary for shaping a 3D model, manipulating objects within the 3D space, creating materials, and applying lighting with generated light sources. The 3D models created can be treated as free-standing objects – real objects like industrial design objects, but also as multifunctional (animation or 3D computer games). The course contains lectures that provide step-by-step demonstrations with specific goals and tasks, such as character design or industrial/mechanical model design (vehicle model), complete with lighting and texturing. To maximize students’ creative potential, a significant portion of the course focuses on design and sketching, with the aim of creating models that are both aesthetically appealing and simultaneously functional and usable in animation.
AD381 Dramaturgy of sound
The aim of the course is to introduce students to the field of sound in modern digital mass communication media. Within the course, students will learn about and gain practical experience in the area of recording and sound processing. Students will learn about the dramaturgy of sound in audio-visual works. They will become familiar with formats, audio carriers, and studio equipment used in sound recording and processing. All students are expected to apply the acquired knowledge and skills to create of a sound image for their exam paper (project).
AD314 Visual culture
The course objective is the development of creative thinking, as well as the study of archetypes as carriers of the meaning of the visual form with all the deep symbolic meanings in the cultural and anthropological domain, necessary for the understanding of contemporary visual symbolism. Students master reading the image alphabet, understand the importance of visual culture and apply basic principles in practice and are able to perceive the trends of visual culture in contemporary society. Students are qualified to perform a critical analysis of the visible, as well as to create case studies based on the application of learned theoretical concepts from the field of visual culture.
ELECTIVE SUBJECTS 3 AND 4
AD250 Digital Photography
The course objective is to enable students to produce photographs in a technical and artistic sense, as well as to become familiar with the possibilities of photography in a digital environment and different genres of photography. The student acquires the necessary practical knowledge about the use of digital devices for image recording, work in the studio and exterior, the use of light, composition and the possibilities of digital photo processing. Special attention is paid to the possibilities of applying photography in various areas of the commercial sector and art.
AD315 2D Animation
The goal of the course is to familiarize students with both practical and theoretical foundations of 2D animation, enabling them to creatively apply the acquired knowledge and skills for the creation of various animated content. Practical work includes the development of an idea for a short 2D animation and familiarization with working in Adobe Animate/TV paint programs. Students are also introduced to the development of this technique throughout the history of animation and current trends in 2D animation today. The course includes examples from both the field of artistic animated film and the use of 2D animation in commercial content. In this way, students are prepared for professional teamwork in animation studios and also motivated to create and realize their own animated projects independently.
AD220 Video Game Design
In this course, students are introduced to the fundamentals of video game design, master game mechanics, and apply standard techniques in the process of video game development. The course enhances students’ ability to critically evaluate video games. The topics covered in this course include: Introduction to game design and mechanics; Iterative game design; Basic properties of playing and games; Games as a system; Formal elements of the game; Early stages of game design; “MDA” approach to game design; The appeal of games; Testing; Game objectives; Genres; Story; Characters; Interface; Game documentation.
AD378 Multimedia Directing
The course explores the concept of directing across the fields of film, television, animation, and video game design as well as the concept of multimedia creativity, language, expression, and balance. It covers the roles of the multimedia director in relation to other team members and the relationship with the production sector, including team composition and cooperation in different fields of activities of the multimedia director. The course further covers: Modes of cooperation with author sectors in different media in which the director creates; Video directing, audio directing, light control in the project; Capacities of different artistic media and their understanding; The specific roles of the director in the studio and the differences compared to working on location; Production conditions and the director’s work under these conditions; Development of the project from inception to completion; Preparation, production, post-production; Development of the screenplay in collaboration with the screenwriter from the synopsis to the final screenplay; Director’s explanation of the project, creation of a shooting book in collaboration with the director of photography; Camera types and their capabilities; Working with a single camera, working with multiple cameras within a system, and working with multiple cameras outside the camera system; Basics of film and television language and their practical application; Rules and principles of framing and dramaturgy of framing; Mise-en-scene and its rules and concepts in multimedia; Composition of shots and camera movements in cooperation with the director of photography, and the application of film lenses and their understanding; Lighting fundamentals and dramaturgy of light; Graphics and the use of animation and creativity in animated film as a field of study; Scenography on-location and in the studio, and director-set designer collaboration; Costume and makeup in the field of multimedia directing; Sound and music in television, film, animated film, and gaming; Fundamentals of sound and sound recording techniques; Film and television recording – HD, 4K, 8K formats, and 3D as 3D television and film; Working with camera systems, and the axis of action in television and film; Similarities and differences; Work techniques in both television and film studios; Live television production; Director’s focus of attention and preparation of live television production; Corporate films and advertising campaigns; Preparing and creating the director’s explanation for the client; The pinnacle of the director’s work includes post-production, image and sound processing and their editing, and cooperation with all the creative departments involved.
AD331 3D animation
The course is designed to build on the process started in the previous semester in the 3D modeling course. It consists of theoretical lessons dedicated to introducing students to the methods of mechanical and driven animation, character animation, and editing elements of a short animated form, all illustrated with direct and concrete examples. The course is divided into two modules – basic animation methods and mechanical animation techniques, and character animation. The course is structured around specific goals and tasks in these areas leading to the independent creation of short animated forms (one or two) based on the interpretation of the dramatic elements from a loosely provided scenario.
AD330 User Experience Design
This course focuses on user-oriented design. The aim of the course is to introduce students to numerous psychological, cultural, social, organizational, cognitive, and perceptual models of user interaction with computer systems by integrating insight from a variety of disciplines including psychology, sociology, ergonomics, graphic and industrial design, and anthropology.
ELECTIVE SUBJECTS 5,6 and 7
AD416 Stop Motion Animation
The goal of the course is to provide both practical and theoretical knowledge of the fundamentals of stop motion animation, while fostering creative use of acquired knowledge to create various animated content. Students explore the development of this technique throughout the history of animation and current trends in stop animation, and gain practical knowledge and skills to create their own animations independently. The program includes examples from both the field of artistic animated film and the use of stop animation in commercial content. Practical classes cover the development of an idea for a short stop animation, preparation of materials, working with the Dragon Frame program, camera and lighting techniques, animation creation, and the basics of post-production.
AD474 Video Production Technology
This course introduces students to the fundamental principles of video production, starting with an idea to its realization and distribution. Practical classes focus on using a camera for recording, the use of digital video equipment, ways of framing, and lighting for different genres. Students complete short video exercises to apply these skills. The course also covers the different applications of video in digital media, exploring both commercial and artistic uses.
AD434 Sound Recording and Design
The goal of the course is to provide advanced knowledge in the theory of analog and digital recording and sound processing, the principles, equipment, and techniques used in sound recording and processing. Throughout the course, students will learn about and gain hands-on experience with advanced recording and sound processing techniques. The acquired knowledge will enable students of Interactive Media Design to create an advanced sound design for their exam (project). By applying both theoretical and practical knowledge, students will be able to independently create an advanced sound image for an audio-visual work using modern hardware and software solutions (Program packages: Cubase, Logic audio, Pro Tools).
AD273 Video Game Analysis
The course objective is to encourage critical thinking in relation to video games and their context. Through the discussion of various philosophical and theoretical approaches to different video games, students will gain insight into the properties and potentials of video games as a medium and their socio-cultural implications. Another goal is to expose students to games they may not be familiar with and to expand and challenge their understanding of what video games are. Lectures are focused on the discussion of selected video games, and tutorials are focused on playing the selected games and writing analyses. Lectures cover the following topics: basic elements of games, types of gameplay, player psychology and game experience, game presentation (critical analysis), types of game analysis, video game media theory, presentations of well-known and characteristic games. Tutorials provide hands-on gameplay sessions followed by critical analysis and reflection writing.
AD425 Virtual and Augmented Reality in Video Games
The course introduces students to the principles and unique characteristics of virtual reality (VR) and augmented reality (AR) technologies. Students are trained to independently create video games incorporating virtual or augmented reality. Throughout the course, students will: acquire foundational knowledge and principles of virtual and augmented reality, understand the specific methods and techniques of virtual and augmented reality in video games, and explore the basic elements of games based on virtual and augmented reality technology through concrete examples. Through hands-on learning, students will gain experience of using the Unity environment for video game development, specifically applying virtual and augmented reality methods.
AD477 Visual Narration and Dramaturgy of Video Games
This course offers a theoretical and analytical exploration of narrative in video games and related media. It focuses on defining the concept of narrative, examining the relationship between narrative and interactive elements, and exploring the functionality and architecture of such content. When it comes to visual media, special attention is given to previsualization and the integration of visual, narrative, and gameplay aspects. Students’ tasks covers all stages of a game’s (or other media’s, depending on the student’s choice) development, starting with the initial idea presented as a synopsis, followed by its elaboration with a focus on specific narrative elements (characters, environment), and the creation of a storyboard to preview the final project.
IV YEAR
AD485 Portfolio
This course serves as a period of introspection for students and a path towards making a final presentation of their work, with the aim of building a personal brand. Emphasis is placed on displaying a unique style and demonstrating conceptual ability and technical ability that meet the requirements of undergraduate academic studies. The goal of these lectures is to train the student to work in the market within all the norms and requirements given to them, whether by clients or the market itself. The outcome of the course is the ability to present one’s work in the field of expertise. Students are prepared to present their work to clients and the public. Students are taught the art of designing and aesthetically presenting their concepts and ideas, as well as to present their works to the public.
AD419 Visual Effects
The course enables students to, using different materials and graphic elements (2D and 3D static and moving content) create a visually innovative and coherent work, with a high level of authenticity. Throughout the course, students use the Adobe After Effects program to create virtual images. This software enables students to merge several images or video files into one unit, forming the illusion of a realistic visual world. Students will master photomontage, apply live and static image masks, perform 2D and 3D tracking, extract elements based on color, and use various other effects. In addition, they will learn how to create a composite that integrates live-action footage with 3D computer-generated images. To achieve this, students will use Vicon Boujou and Boris FX Mocha, which are integrated with Adobe After Effects used as the primary platform for creating the final composite.
ELECTIVE SUBJECTS 8, 9 AND 10
AD454 Digital Video
The course aims to provide students with both theoretical and practical knowledge necessary for using video as a creative medium. In addition to introducing students to the historical development and various practices of using video content creatively, the course provides theoretical and practical knowledge required for producing various art forms that use video as an expressive tool. Students gain the necessary theoretical foundation in the field of film editing and film language in general. Through practical work and by using various computer programs, students acquire the technological skills needed to apply their knowledge in practice. By the end of the course, students will be equipped to creatively apply their knowledge and skills to produce various video projects.
AD469 Character and Environment Design
The course explores the visual aspects of video games by providing a basic theoretical foundation and focusing on the conceptual design of characters and environments. Lectures gradually introduce students to different ways of visually conceptualizing characters and environments, leading to the creation of a visually cohesive and authentic universe for a game. The teaching material is presented in a media-comprehensive manner, ensuring that the knowledge and skills acquired extend beyond game design and can be applied to various media forms, including film, animated films, and other experimental and animated film forms.
AD483 Light and rendering
This course explores the behavior of physical materials, cameras, and lights. The key questions to be addressed include how objects acquire color, and how light reflects and refracts in the natural world. Students will also examine differences between roughness and smoothness in natural materials and learn how to replicate these characteristics in the virtual world. Autodesk 3ds Max and Arnold rendering system will serve as the primary tools for this course, supplemented by other rendering systems such as Corona, Redshift, and V-Ray. Special focus will be placed on natural, photometric light as one of the most important elements for achieving the final appearance of a rendered image and on the differences between real and virtual light. Part of that involves understanding real, physical light and materials, including how light moves through space, how it bounces off different materials, and how the refraction of light affects the final result.
MK201 Principles of Marketing
The goal of the course is to provide students with a comprehensive, yet introductory overview of the principles and concepts of marketing, which are studied further in other courses. The course provides practical examples and case studies to deepen students’ understanding of marketing principles and concepts. Upon completing the course, students will be able to: (I) understand the basic principles and concepts of marketing; (II) understand the behavior of individual and business consumers; (III) segment the labor market effectively and create a marketing plan and offer; (IV) employ different marketing channels to promote the offer and communicate with the public.
AD323 Unreal Environment for Video Game Development
The course aims to familiarize students with the fundamentals of 3D video game development using the Blueprints graphic script language in the Unreal Engine development environment. Students are first introduced to the basic tools of the aforementioned development environment, and then to its advanced functions. The next goal is to familiarize students with how to create levels, add materials to objects, animate characters, and implement enemy artificial intelligence. By the end of the course, students will be able to use the acquired knowledge and skills to develop their own 3D video games. The course covers the following topics: Introduction to the creation of video games using the Unreal environment; Basics of the Unreal system; Tools for 3D game development the Unreal environment; Scenes and physics; Asset loading; Collisions; Camera control; Creation of gameplay mechanics in Unreal environment; Enemy AI.
AD432 Design of mobile applications
The course objective is to introduce students to the environment of content production for mobile platforms as well as to the environment of mobile technologies as an integral part of integrated multidisciplinary interactive projects. Through the presentation of various technologies and programming environments, students are introduced to the development process of creating mobile applications, both those intended for the entertainment industry and utilitarian applications for business applications, experimental and socially useful projects.
AD422 3D Modeling and Texturing
The aim of the course is to train students to create models using 3D sculpting procedures, model retopology (Retopo), model texturing through various procedures, as well as lighting and rendering of models and scenes. The course involves analyzing and familiarizing students with the concepts and methods of making 3D models, starting from the initial 3D sculpting procedure to the final, textured model that can be used when making various animated sequences and video games. Projects are carried out using the following software: Z Brush, Mari, Substance Painter, Autodesk Maya, Arnold.
AD375 Theory of Visual Culture
The course objective is to create a relationship and dialogue between art and humanistic postulates in higher education. The course tries to enable the student to interpret images without categorizing the images into high and low art, primarily through the process of detailed analysis of certain elements of the image and mastering the alphabet of the picture to read visual material, to include theoretical postulates and critical analysis in the reading of pictures. The student is capable of independent research, critical thinking and observation of the visible area, as an area of crucial importance for nurturing the culture of seeing and creative visual thinking, and therefore visual expression and artistic creation.
ELECTIVE SUBJECTS 11
AD461 Animation Production
The aim of the course is to provide a comprehensive overview of all stages of animation production, from initial idea development to post-production. Using previously acquired foundational knowledge, students develop their author’s ideas for a short animated film, or an animation intended for commercial use using the animation technique of their choice. The course is structured in such a way that it gradually follows all stages of the creation of an animated film: the development of the idea, basics of scriptwriting and directing, concept art, storyboard, visual material production, animatics, animation, post-production of the image, sound. Students are also introduced to the basics of budget planning, ways of communicating with clients, funding opportunities, as well as presentation models for animated projects. In addition, lectures analyze important examples from the history of animation as well as contemporary animation practices.
AD462 Video Game Development Project
The course provides students with the opportunity to experience the complexities of independent video game development. Using creative methods, students independently conceptualize, design, and develop their own original video game. Special emphasis is put on iterative design in all aspects of video game development (game design, sound design, visual aesthetics, narrative, and programming). Through theoretical and practical work, students are guided to focus on testing their games, simultaneously learning to support and challenge their game design choices using specific testing strategies and data analysis. Practical work is carried out in Unreal Engine using the Blueprint system and results in the creation of an independent 3D game.
AD492 Professional Internship
The objective of the professional internship is to prepare students for working in their profession and provide them with relevant, more complex practical experience of doing work tasks they are trained for. The tasks are structured in such a way that, in the first phase, they guide and enable students’ familiarization with the work environment, organizational profiles, the distribution of work tasks, and provide insight into the specific contents of activities and work tasks in different workplaces. The following tasks are focused on engaging students in projects of various types, scopes, and purposes, in their initial, development, or final phase, as well as on engaging students in practical aspects such as installation, training, to maintenance. By assisting in completing specific tasks, students are expected to develop a deeper understanding of work technology as much as possible, so that, in the next phase, they can start projects independently.
By studying the work environment and specific work activities, students are expected to acquire new knowledge and skills, develop confidence, and become able to integrate previously acquired knowledge and skills during their studies. By engaging in a professionally oriented environment, students gain broader experience and insights into the demands of the area of expertise they are preparing for. This exposure allows for a comprehensive evaluation of the effectiveness of their prior education and helps them make informed decisions about the need for further training or skill development.
The main focus of the professional internship is placed on students’ independent and concrete contributions to the design and development of software solutions. Tasks can range from concepts, development, construction, testing, application and maintenance to the analysis of certain solutions and possible improvements.
By integrating fully into the work environment, taking on responsibilities, accepting work duties, and developing essential skills such as teamwork and collaboration, students should deepen their understanding of the components of professional work previously covered in their dedicated study subjects.
AD498 Bachelor’s Thesis
The final thesis at the level of bachelor academic is an independent student project designed to assess and evaluate the student’s ability to effectively apply the acquired knowledge in practice, particularly within the subject area of the bachelor’s thesis.
The work on the bachelor’s thesis involves conducting independent research work, through which the student gains insight into the practical application of interactive media design in various subfields. After completing research, the student prepares a final paper containing the following chapters: Introduction, Theoretical part, Research, Creative design results and Conclusion, Literature review.
After completing the work, the student defends the final work before a three-member committee composed of Faculty teachers.
Univerzitet Metropolitan u Beogradu – Tradicionalna nastava i internet nastava
STUDIJSKI PROGRAM | Godišnja školarina (tradicionalna i Internet nastava) | Cena sa popustom za 1. god. za predupis do 31. marta 2025. | 20% akontacije od cene sa popustom | Iznos mesečne rate (11 preostalih rata bez kamate, sa popustom) | ||
FAKULTET INFORMACIONIH TEHNOLOGIJA | ||||||
Informacione tehnologije | 2.990 € | 2.691 € | 538.20 € | 195.71 € | ||
Softversko inženjerstvo | 2.990 € | 2.691 € | 538.20 € | 195.71 € | ||
Razvoj video igara | 2.990 € | 2.691 € | 538.20 € | 195.71 € | ||
FAKULTET ZA MENADŽMENT | ||||||
Inženjerski i operacioni menadžment | 2.490 € | 2.241 € | 448.20 € | 162.98 € | ||
Digitalni biznis i marketing | 2.490 € | 2.241 € | 448.20 € | 162.98 € | ||
FAKULTET DIGITALNIH UMETNOSTI | ||||||
Grafički dizajn | 3.990 € | 3.591 € | 718.20 € | 261.16 € | ||
Dizajn interaktivnih medija | 3.990 € | 3.591 € | 718.20 € | 261.16 € | ||
Modni dizajn | 4.290 € | 3.861 € | 772.20 € | 280.80 € | ||
FAKULTET ZA STRANE JEZIKE | ||||||
Engleski jezik u biznisu | 2.290 € | 2.061 € | 412.20 € | 149.89 € |
POGLEDAJTE ŠTA OBUHVATA ŠKOLARINA